Demo (1) Patches (1) Total Conversions (23)
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Levels (41) Prefabs (5) Wallpapers (53)
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Modifications (169) Skins (9) Weapons (6)
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Movies (92) Tools (16)
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| There are 416 downloads available in 11 categories! |
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| Filename |
Bad Cop 3 ver 0.9.8 |
| Filesize |
49,469Kb 56K ~165 Minutes, 512K ~14 Minutes, 1024K ~8 Minutes |
| Author |
artchi (View All Files By artchi) |
| Date Added |
Wednesday, November 10th 2004 |
| Downloads |
4663 |
| Average User Rating |
(Read Reviews) |
| Description |
Features:
-new weapons (Grenade Launcher, Flamethrower, Chrom X7, Magnum, Dual Magnum, M249, Dual MP5
Dual Striker, Dynamite)
-BT Music (More than 5 tracks)
-new ragdolls
-new particle effects
-more blood
-new gore effects
-2 new maps and a DMW map
-new animations (wheeldodge, shootspin [press and hold C])
-and a lot of more
Music:
-O'Donnel - Halo Theme Mjoinder Mix (Halo 2 Soundtrack)
-Slipknot - Duality
-Slipknot - Wait an Bleed
-Metallica - Enter the Sandman
-Limp' Bizkit feat. Korn, Eminem § Kid Rock - [Censored] Off
-Limp' Bizkit feat. Korn & Vanila Ice - Ice Ice Baby (Hardcore Remix)
-The Crystal Method - Born Too Slow
Credits:
Thanks to Battle Tactics 2 and the Cinema Mod Team for infos
Big thans to Max Payne Area Community
Especially...
Hawk, LiquidSnake, Bladewalker, Dead_Eye, Bladewalker, timmy, lukz, paynebrain, MisterStumel...
----------------------------------
Skins - LiquidSnake (aka .Wesker)
Music, Textures - Hawk, artchi
Coding, Maps, ParticleFX - artchi
----------------------------------
Bugreport --->artchi@web.de or Max Payne Area
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| Filename |
Deadmod ver 1.0 |
| Filesize |
26,884Kb 56K ~90 Minutes, 512K ~8 Minutes, 1024K ~5 Minutes |
| Author |
Apocalypse (RS) (View All Files By Apocalypse (RS)) |
| Date Added |
Wednesday, November 10th 2004 |
| Downloads |
3744 |
| Average User Rating |
(Read Reviews) |
| Description |
Deadmod version 1.0
-----------------------------------------------------------
This mod contains new:
- skins
- moves
- music
- menu
- bullettime options
- blood effects
Your next challenge is to free the world of the rulling mob zombies.
With these new looking guys it's very much fun to play and also with the new moves for max and the good looking outfits of mona and max.
The new bullettime which makes you faster then your enemies
and the blood which you now see in slowmotion coming out of the bodies of your fows, is an absolute great game experience.
The two new levels will keep you very busy, especially the greater level, called: rampage, this with great sound effects and astonishing scares its really great.
If you think this mod is very easy your wrong, because in the beginning it looks easy but later on it gets tougher. But don't let that undo you from playing this mod.
ATTENTION
I have looked for errors,but found just one, and that's a small one. You can do anything, except DON'T USE THE SNIPER IN FAST BULLETTIME MODE.
Have fun and enjoy
Apocalypse (RS)
For screenshots visit my site www.deadmod.tk
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| Filename |
TMF Grandslam ver - Final |
| Filesize |
18,676Kb 56K ~63 Minutes, 512K ~6 Minutes, 1024K ~3 Minutes |
| Author |
bloodymax (View All Files By bloodymax) |
| Date Added |
Sunday, September 12th 2004 |
| Downloads |
4659 |
| Average User Rating |
(Read Reviews) |
| Description |
So let's go,
here you have what is left from the TMF Modification for Max Payne 2. It's not that much but that's how it goes.
When we began we were all motivated and the further it went we became more motivated. But I think right in that time I, CSMaster2000 (some of you - mainly people from english forums - know me as bloodymax), made the biggest mistake: I mapped and mapped and mapped and didn't cared enough on other aspects!
I don't want to blame anybody - but I will care a lot more about the people who will work with me in the future!
But that was just a introduction and maybe some modders will take the sentences above as some kind of advice.
With this Mod you got a experiment! I never mapped that much before TMF. But TMF (formally "Tacical Mod") became a part of my gaming life! The Level you are going to play is not like the normal Max Payne 2 Levels. On the one hand it is not that detailed as other Max Payne 2 Maps and on the other hand it is a little bit non-linear. Play it like you want but I doubt that you have seen everything after one run through the level! Sometimes I play that level and I am reminded of the first Max Payne 2 days (btw: I own Max Payne 1 - a rarity here in Germany *proudbe*)
TMF is invidious and back-stabbing (hmm reminds me of BB in Max Payne 1 ) - you got less ammonition as in Max Payne 2 and you are alone at all! There are 3 Hostages in the level - you can rescue them or you don't - it is your decision! But if one hostage is killed in action the game is over! The level is very hard scripted and belive me it took me a lot time to invent all those cinematics and so on!
But here are the features of TMF:
1 Level by CSMaster2000 aka bloodymax with non-linear gameplay
Loading Screens by =DeathKnight=
Skins by Outlord
Special FX by Prometheus
Known bugs:
- In a cinematic it tells you that you have to rescue a hostage but you already have - sorry for that
- When you go from a a house to another there are some minor grafc bugs - sorry
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| Filename |
My-MaTrIx-CoNvErSiOn |
| Filesize |
89,142Kb 56K ~298 Minutes, 512K ~25 Minutes, 1024K ~14 Minutes |
| Author |
Rocky (View All Files By Rocky) |
| Date Added |
Wednesday, September 01st 2004 |
| Downloads |
10258 |
| Average User Rating |
(Read Reviews) |
| Description |
This is my second mod for max panye 2. It's based around KungFu 1.0.
I've added/changed the following:
*Added a new animation (use jump to do it, You can dodge bullets with it)
*New models for max (neo)(Ghost)
*New Skins for max and ghost
*changed all the loading screens
*My ReAlRaGdOLl Mod
*new levels(maps)
*The Chateau
*The Building
*Underground
*Subway_A
*Breaking Daylights
*New music for BT (Disturbed, Feeder, Him, Live, A)
*KungFu
*New Background screens & Music
*Infinite BT (slower)
*Shoot through most stuff
*New Weapon Skins & Sounds
*New Console commands (mona cant use kungfu so insted of using coder use (mona) and for max use (max))
*New doge Camera slower
*Deserteagle's work now (didnt work in Kungfu 1.0)
*Changed all the level names to there proper names (only for save games menu)
*Pause, pause hint's text gone
*New Menu layout
*New Intro
I would like to thank all these people for there help.
1>Froz for his mod KungFu 1.0
2>coolman01 for his model of max payne from his brill mod Deep Blue 3
3>Murphysk8 for his model of Ghost
4>Lunar Blue for his level (Breaking Daylights)
5>ScorpionUK for his level (Subway_A)
6>Aknott for his level (Underground)
7>The Hunted for his level (The Chateau)
8>Fraenk for his level (The House)
9>www.levels4you.com and genxer for letting me upload this file there.
[EDIT]Just in case some ppl have trouble with mod as not working and getting this error message
Exception
FileDATADATABASERAGDOLLSLOW_10BONESRAGDOLL_MALE_GEOMETRY _ALL_BONES.KF2 not found
Closing...
they need to go to Max Payne 2-->Options and Enable High Detail Ragdolls...[/EDIT]
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| Filename |
New Feel |
| Filesize |
13,365Kb 56K ~45 Minutes, 512K ~4 Minutes, 1024K ~3 Minutes |
| Author |
Kylemf88 (View All Files By Kylemf88) |
| Date Added |
Wednesday, September 01st 2004 |
| Downloads |
1653 |
| Average User Rating |
(Read Reviews) |
| Description |
This is basically the second version of new guy. This mod is set out just to change a few skins. All I really want this mod to be is a skin mod, but I noticed it became a bit for and now give the old Max Payne 2 its same great game play but with a new feel. (Man that was corny)
Info:
-All new menu art
-New Max
-New Vlad
-New Vinnie
-New Winterson
-Black Deserteagle skin
-Pump Action shotgun from MP1
- inf. BT
-A little bit of a change
To BT speed
-BT Music
(Remember this is meant for the skins not for any new features that maid there way in)
By: Kylemf88
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| Filename |
The Punisher ver 1.0 Beta |
| Filesize |
16,308Kb 56K ~55 Minutes, 512K ~5 Minutes, 1024K ~3 Minutes |
| Author |
PainMaker (View All Files By PainMaker) |
| Date Added |
Wednesday, September 01st 2004 |
| Downloads |
2968 |
| Average User Rating |
(Read Reviews) |
| Description |
Contents
KungfuMod v1.0
Death by Reloading
New Max Skin
New HUD
New Bullettime
Coming Soon:
New HUD
New Vlad Skin
New weapons
Exciting Story
New Levels
Intro Movie
New Music
New Weapon Sounds. |
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| Filename |
Fun Mod |
| Filesize |
11,455Kb 56K ~39 Minutes, 512K ~4 Minutes, 1024K ~2 Minutes |
| Author |
Crapboy and MEtal JAcket (View All Files By Crapboy and MEtal JAcket) |
| Date Added |
Tuesday, August 24th 2004 |
| Downloads |
2489 |
| Average User Rating |
(Read Reviews) |
| Description |
1. The fun mod is a large tweak which replaces over 30 human skins to make them look funny.
2. Many guns have new skins.
3. New sounds for the guns.
4. New menu and loading page.
5. Unlimited bullet time.
6. Bullet time is slowed down a bit more.
7. A handful of in-game sounds have been replaced.
8. Lots more, read the readme file! |
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| Filename |
Real Ragdoll |
| Filesize |
7Kb 56K ~2 Seconds, 512K < 1 Second, 1024K < 1 Second |
| Author |
Rocky (View All Files By Rocky) |
| Date Added |
Friday, August 20th 2004 |
| Downloads |
2959 |
| Average User Rating |
(Read Reviews) |
| Description |
This is just a quick mod. I'v edited the ragdoll to make it as real as posible this is just the mod i'v done and you have infinite Bullettime.
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| Filename |
A Good Ol' Tweak Mod |
| Filesize |
18,688Kb 56K ~63 Minutes, 512K ~6 Minutes, 1024K ~3 Minutes |
| Author |
Good ol' Scotty (View All Files By Good ol' Scotty) |
| Date Added |
Friday, August 20th 2004 |
| Downloads |
1313 |
| Average User Rating |
(Read Reviews) |
| Description |
I have made my first ever mod HOORAY! this is basically a fun tweak mod. the following things have been changed:
BT (infinite,slower)
Ragdolls (loose,floppy)
Weapons (shooting.h)
Enemies (health,accuracy)
Skins(ZombieMax,few others)
Difficulty(gets harder a bit faster)
Console (type 'Ragdoll' to go into ragdoll)
Blood Decals
Quit jokes
Things you can shoot through (flesh,cardboard,wood,most other hollow materials)
Thats it I think, might be more.
All credits go to me and the people who helped me with stuff I got stuck at. |
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| Filename |
KF: Samji Edition |
| Filesize |
13,565Kb 56K ~46 Minutes, 512K ~4 Minutes, 1024K ~3 Minutes |
| Author |
Samji (Froz and Aztec) (View All Files By Samji (Froz and Aztec)) |
| Date Added |
Friday, August 20th 2004 |
| Downloads |
3266 |
| Average User Rating |
(Read Reviews) |
| Description |
KF: Samji Edition is an extension to Froz and Aztec's KF mod.
In this mod, Aztec's skin has been replaced with a new one by
Samji. This mod also features some new codes for the console
and a secret player skin. |
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| Filename |
Sketch book sam |
| Filesize |
12,971Kb 56K ~44 Minutes, 512K ~4 Minutes, 1024K ~2 Minutes |
| Author |
Froz (View All Files By Froz) |
| Date Added |
Saturday, August 14th 2004 |
| Downloads |
1658 |
| Average User Rating |
(Read Reviews) |
| Description |
Installing & Running
--------------------
Copy both the sketchbook_sam.mp2m and intro folder to your Max Payne 2
folder. Run the game and select sketchbook_sam from the mods list and
hit play. Note! If you have a data folder in your MP2 folder, rename
it to something else, otherwise the mod won't propably work.
Gameplay
--------
Your goal is to reach the end of the level, the
"vortex warper", that warps you to the next level/
worldmap. You will encounter numerous villains.
Majority of them can be defeated by simply jumping
on them (Space bar + W or S). Some cannot be killed
and only harm you if you try jumping on em, so be
careful.
There are 3 pickups in the mod. First is the syringe
that replenishes your health. The second one is the
piller that makes you immortal for a short time.
Finally the third one is a NES cartridge. Collect them
all (total 4) and you unlock a bonus exit vortex in the
last level, below the real vortex...
Controls are simple. Use W to go forward, S to go backwards.
Use mouse to turn around and space to jump. You can also
try pressing the right mousebutton while pressing W, to
perform a forward dodge...
Known Bugs
----------
Shouldn't be much, but sometimes the death cam goes all nuts
zooming the player character's face. Propably caused by the
level design in some parts, and the camera gets "jammed".
Please report any bugs to rautakuoro@hotmail.com
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| Filename |
Kung-Fu ver 1.0 |
| Filesize |
8,895Kb 56K ~30 Minutes, 512K ~3 Minutes, 1024K ~2 Minutes |
| Author |
Froz (View All Files By Froz) |
| Date Added |
Thursday, August 12th 2004 |
| Downloads |
7374 |
| Average User Rating |
(Read Reviews) |
| Description |
Main Menu
---------
Kung-Fu Tutorial - Practice moves and fight enemies in this dojo map.
Time Attack - Punch the bags in time to advance to the next levels...
Level Selector - Play any Max Payne 2 level with Kung-Fu. Developer mode is required
to equip Kung-Fu. Start MaxPayne2.exe with the parameter -developer
"MaxPayne2.exe -developer". Ingame toggle console by pressing the
button left from "1". Type "getkungfu" or "coder".
How to perform the moves?
-------------------------
There are 2 "move sets". First set is executed by being still and tapping a direction
while also pressing the shootdodge button. The other set is executed by being in move,
tapping a direction while pressing shootdodge button. Moves:
STILL:
up = forward kick combo
upright = roundhouse
upleft = roundhouse2
right = legsweep
down = med. kick + high kick combo
left = cartwheel
IN MOVE:
up = flykick/jumpkick
upright = butterfly kick
upleft = aerial roundhouse
left = cartwheel
down = backflip
downleft = backflip to left
downright = backflip to right
If you fall a certain height you will pound the ground with a powerfist.
Credits
-------
Thanks goes to Kenneth Yeung for inventing the original KungFu system for Max Payne.
Froz - Animations
Froz - Coding
Aztec - Player model
Froz - Mapping
Froz - Menus etc.
Suggestions, comments etc. go to rautakuoro@hotmail.com
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| Filename |
Uniform: Shots Fired |
| Filesize |
7,944Kb 56K ~27 Minutes, 512K ~3 Minutes, 1024K ~2 Minutes |
| Author |
stormm12 (View All Files By stormm12) |
| Date Added |
Monday, July 19th 2004 |
| Downloads |
2890 |
| Average User Rating |
(Read Reviews) |
| Description |
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
UNIFORM: SHOTS FIRED v.10 By stormm12
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
The Story:
Preface
Max and Mona were partners in the NYPD. One night, Max and Mona were
involved in a gunfight and Mona was shot in the head, but she survived.
After being released from the hospital, she went AWOL.
Present Day
On a routine check of an abandoned warehouse, Max hears gunshots and
goes to investigate. During his investigation, Mona shows up. The two
pursue the cleaners until she is framed during the Assault on Skyview
Towers. Now Max must not only eliminate the cleaners and the mafia
thugs, but he must also help Mona avoid the police.
Original Content: 3 re-skinned models for Max
All loading screens replaced
All menus replaced
Unlimited bullettime
Shoot through objects
New shooting frequencies
New sounds for
- Beretta
- DesertEagle
- AK-47
- ColtCommando
Borrowed Content New Ragdolls - by Wiggelworm
Glock 18 by Ursus from the Handguns Mod
If you wish to use any part of this mod, please ask me first (or the
original creators for the ragdolls or glock 18). I can be contacted at
stormm12@hotmail.com
Special Thanks: Murphysk8 for his endless help and advice - thanks so much
Wiggleworm for the ragdolls
Ursus for the great gun models
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| Filename |
Silent Hill Textures 1.0 |
| Filesize |
21,544Kb 56K ~72 Minutes, 512K ~6 Minutes, 1024K ~4 Minutes |
| Author |
MEtalJAcket,Justin 2004 (View All Files By MEtalJAcket,Justin 2004) |
| Date Added |
Monday, July 19th 2004 |
| Downloads |
2696 |
| Average User Rating |
(Read Reviews) |
| Description |
Changes
-New Menu and Music
-Most of enemies skins are changed
-Added Bullet-Time Music
-All Weapon Textures Changed -including Green Bloody Berettas
-Added Lots More Blood.
Made By: MEtalJAcket and Justin 2004
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| Filename |
Blue and Green Mini Mods |
| Filesize |
1,571Kb 56K ~6 Minutes, 512K ~27 Seconds, 1024K ~15 Seconds |
| Author |
MurphySk8 (View All Files By MurphySk8) |
| Date Added |
Monday, July 19th 2004 |
| Downloads |
1217 |
| Average User Rating |
(Read Reviews) |
| Description |
Green - Green Vision when in BT. Normal BT Speed. Able to take more damage. Can fall from 40 meters w/o being harmed. If you like the speed of usual BT, and the added health, Green's for you.
Blue - Blue Vision when it BT. Once in BT, you move at a very slow pace. When in Exceled BT, you go at the ususal running speed while enemies are going slow. Blue can not take as much damage as green, but if you like slower bt, and more concentration time, he's the one to go with.
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| Filename |
Vampire ver 3.zip |
| Filesize |
3,048Kb 56K ~11 Minutes, 512K ~51 Seconds, 1024K ~28 Seconds |
| Author |
talkred5000 (View All Files By talkred5000) |
| Date Added |
Friday, June 04th 2004 |
| Downloads |
2769 |
| Average User Rating |
(Read Reviews) |
| Description |
This is the newer verson of my mod now with regereation and new painkiller stuff anyway for all the updates check the readme but i need to say thank you to all the people of the 3d realms forum for the help they gave me |
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| Filename |
Difficulty Mod v.1 |
| Filesize |
22Kb 56K ~5 Seconds, 512K < 1 Second, 1024K < 1 Second |
| Author |
Chumble Spuzz (View All Files By Chumble Spuzz) |
| Date Added |
Tuesday, June 01st 2004 |
| Downloads |
1067 |
| Average User Rating |
(Read Reviews) |
| Description |
Explanation:
This mod dramaticaly increses the difficulty of MP2. This mod is NOT for beginners, but for experenced gamers that aren't feeling challenged enough.
Changes:
-Added new skill level : "Love Hurts"
-Decreased Max's and Mona's total health.
-decreased painkiller health
-decreased ammo pocket size
-decreased dropped weapon ammo size
-decreased various clip sizes
-changed bullet time attributes
-decreased weapon strength
Have fun! |
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| Filename |
Enter the Murphtrix |
| Filesize |
39,063Kb 56K ~131 Minutes, 512K ~11 Minutes, 1024K ~6 Minutes |
| Author |
Murphysk8 (View All Files By Murphysk8) |
| Date Added |
Sunday, May 09th 2004 |
| Downloads |
8219 |
| Average User Rating |
(Read Reviews) |
| Description |
A matrix mod by me Murphysk8 that adds my unfinished Neo, Morpheus, Trinity, 2 Niobe's, Ghost, Smith, Agent Vlad, ect;
Also, new bulletwave, music, sounds, and THE CHATEAU!!! |
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| Filename |
Vampire ver 2 |
| Filesize |
3,048Kb 56K ~11 Minutes, 512K ~51 Seconds, 1024K ~28 Seconds |
| Author |
Talkred5000 (View All Files By Talkred5000) |
| Date Added |
Tuesday, April 27th 2004 |
| Downloads |
1497 |
| Average User Rating |
(Read Reviews) |
| Description |
This is the new verson of my vampire mod no comes with a high jump feature and no falling damage also i have completly revamped the skins they now look good as always if you have any comments please e-mail me at
Talkred5000@aol.com |
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| Filename |
Vampire.zip |
| Filesize |
1,794Kb 56K ~6 Minutes, 512K ~30 Seconds, 1024K ~17 Seconds |
| Author |
talkred5000 (View All Files By talkred5000) |
| Date Added |
Thursday, April 08th 2004 |
| Downloads |
677 |
| Average User Rating |
(Read Reviews) |
| Description |
this is my second mod with some menu changes some skin changes and some weapon and health stats altred please keep the coments light but tell me what needs work at talkred5000@aol.com |
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| Filename |
slowmo.zip |
| Filesize |
5Kb 56K ~2 Seconds, 512K < 1 Second, 1024K < 1 Second |
| Author |
talkred5000 (View All Files By talkred5000) |
| Date Added |
Thursday, April 08th 2004 |
| Downloads |
1170 |
| Average User Rating |
(Read Reviews) |
| Description |
its just a simple bullet time mod and well my first mod if you have any coments please email me at Talkred5000@aol.com |
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| Filename |
Excessive Blood: Cinema Edition |
| Filesize |
26,580Kb 56K ~89 Minutes, 512K ~8 Minutes, 1024K ~5 Minutes |
| Author |
ADoomedMarine (View All Files By ADoomedMarine) |
| Date Added |
Tuesday, March 30th 2004 |
| Downloads |
7053 |
| Average User Rating |
(Read Reviews) |
| Description |
Description:
This is my final mod that I will be releasing to the Max Payne community, I feel it does what it's the best of the Excessive Blood mods.. as such all other versions have been removed.
This takes Cinema 2.0 (beta) and reworks into into a VERY bloody experience. In Version 1, 2 and 3 of the Excessive Blood mod have been downloaded over 30000 times!! Thanks for the support guys, hopefully this final version of the mod will be just as popular.
This mod is very processor intensive, so you need a pretty fast machine to run it if you want heaps of blood. You will also find that the blood splats won't appear on walls after awhile, there's nothing I can do about that as that's a limit of the Max engine.
Features
- Blood system and in game music taken from Cinema 2.0.
- Custom Particle Effects for Bullet Hit.
- Blood now splats on all surfaces.
- New custom blood decals
- Levels now support lots more decals, so you can pretty much make the whole level covered with blood if you wanted to Up to a point. Previous trials of this mod came up with an error due to Direct X not being able to support it all, you can now have heaps of blood without the crash
- Bullet Time RAGE!! (Blur, Warp, Color Overlay, Fog and slight changes all made when you enter bullet time)
- Custom Menu music loop. (Song used: Battle Without Honor Or Humanity - Kill Bill)
- Code based off Cinema 1.6 (see cinema.txt included for full features list).
How to Install
Extract the zip file into your Max Payne 2 directory then select ebcinema from the game launcher on startup.
Credits
TerminX - For pretty much everything this mod is, thanks for allowing me to merge the mods
Aknott - For helping me out with a couple of questions I had.
Mourdekai - For helping with beta testing and also for help with trying to fix the decal limit.
For everything else please check the credits for the Cinema 2.0 beta. |
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| Filename |
MaxPayne Hardcore beta2 |
| Filesize |
21,264Kb 56K ~71 Minutes, 512K ~6 Minutes, 1024K ~4 Minutes |
| Author |
vicious (View All Files By vicious) |
| Date Added |
Tuesday, March 30th 2004 |
| Downloads |
4557 |
| Average User Rating |
(Read Reviews) |
| Description |
Features:
4 new weaponZ :
- Minigun
- Dual MP5's
- Silenced Berettas
- Frag Grenade (-->replaced the original grenade)
New font for subs, ammo and quickload called "font_universal_medium" )
Active WeaponZ Menu
New Max Payne Skin (including Sunglasses)
- Mona carries sunglasses
- Max carries gloves
- Music in Bullettime/Shootdodge (momentarily the same as in the DeepBlue3 modification) *
- blur effect in Bullettime/Shootdodge
- Slower dodging
- paynekillers are "faster"
- new soundZ for ALL weaponZ
- partial new weapon skinZ
- Bullettime is a little bit slower now
- New menu screenz for LOADING; MAIN; LOAD; SAVE; OPTIONS; QUIT
- new blood decals
- Max have the "kick"
- new music in Mainmenu
- new progressbar |
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| Filename |
Cinema 2.0 beta |
| Filesize |
37,884Kb 56K ~127 Minutes, 512K ~11 Minutes, 1024K ~6 Minutes |
| Author |
TerminX (View All Files By TerminX) |
| Date Added |
Thursday, March 11th 2004 |
| Downloads |
26138 |
| Average User Rating |
(Read Reviews) |
| Description |
Beta release of Cinema 2.0 for Max Payne 2
Changes from Cinema 1.6:
Console command GetSawedShotgun replaced with GetAnaconda
Console command GetMinigun now gives correct ammo
Player health raised to 200 from 175
Various changes to enemies of different difficulty levels.. weaker enemies are, naturally, easier, harder enemies are, of course, harder
Amount of BT gained from killing enemies slightly reduced
Minigun no longer triggers dynamic death camera
Minigun level item now gives correct ammo
New map added: updated version of the Subway_A map beta released by scorpianuk (uses dds textures, contains more of the level geometry.. isn't finished, unfortunately)
New map added: Face Off by AntiMatter
Minigun projectile changed to use new ultra low detail particle fx for generic impacts
Misc ragdoll changes in the hopes of making enemies not die the same way they did in MP2 over and over
Player grenade now somewhat of a fragmentation grenade, still trying to find right balance between performance and effect
Beretta ROF decreased
Desert Eagle ROF decreased
Striker magazine capacity now 5 rounds, Striker maximum ammo now 120, Striker ROF increased, shot spread decreased
Micro Uzi damage decreased and ROF increased
MP5 ROF increased
Kalashnikov ROF increased
M4A3 bullet spread slightly increased
Minigun reworked yet again
Grenade deaths make actors fly less wildly
Enemies can run when engaged in combat.. no more walking slowly
Moved static content like maps and music to different files
Decal limits increased
Minor weapon texture changes
Menu music changed
Samurai Jack music sample replaced with Sevendust - Enemy
BT track MagnetHead - Crybaby added
Mona skin updated
New blood particle and decals
Minor Max skin updates
Quite a few sounds redone
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| Filename |
Cluster Mayhem |
| Filesize |
549Kb 56K ~2 Minutes, 512K ~10 Seconds, 1024K ~5 Seconds |
| Author |
EnigmaZ (View All Files By EnigmaZ) |
| Date Added |
Sunday, February 29th 2004 |
| Downloads |
1720 |
| Average User Rating |
(Read Reviews) |
| Description |
A simple fun little mod which adds 2 weapons and replaces the grenade with a cluster grenade, extra guns include the mini gun and a grenade launcher for more info see the readmes in the archive  |
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